We had a brainstorm on features we’d like to see in the game, here are some of our ideas.
- Clone Machine.
- Healing Station.
- Personal mine.
- Hand grenades.
- Assault rifle.
One way enemy AIs can be instantiated into the game world is through a clone-machine, the idea being that it is constantly cloning more pure-evil AI enemies into the level until a certain criteria has been met. It’s also a convenient way of having a limited number of character models making sense and at the same time creating a narrative around this limitation.
When the AI is in a fight with our Hero and takes damage, they can make a decision to stay and fight to the death or retreat to a nearby healing station to get reloaded and ready for action. We are also talking about having AI’s flee in terror if the situation is critical.
When dropping a crab-mine, the mine will wait for a target to get within range, at which point it wakes up, moves towards its target and explodes for massive damage, much like a real enemy crab.