The inspiration comes from trash sci-fi and James Bond movies like Moon Raker – films where you’d expect to find badguys wearing jumpsuits. We liked the idea of jumpsuit-clad enemies so much that there are now three different types of enemies in differently coloured jumpsuits. The plan is to have the colour of their suit say something about their function, so that the player can instantly read what kind of a threat an enemy signifies.
We needed a symbol for their evil empire, and it had to be easily read and something you’d quickly associate with evil. An x or a cross as a symbol for an evil empire is both silly enough for the story of this game and close enough to a swastika that I think people will recognize it as evil without further explaining needed.